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Animation and Design


Modeling

  • A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType)
  • Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
  • Mirror modifier with middle vertices clipping and automatic deletion of inner faces
  • Non destructive real time Boolean and Array modifiers
  • Mesh modeling based on vertex, edge and/or face selection Smooth soft selection editing tools for organic modeling
Shade
  • Node editor for creating and mixing complex materials
  • Material previews rendered by main render engine
  • Fast, realistic subsurface scattering
  • Versatile procedural textures system
  • Reflection maps
  • Normal, displacement and bump maps

Animate

  • Armature (skeleton) deformation with forward/inverse kinematics
  • Auto IK allows posing FK chains easily
  • Non-linear animation editor for mixing individual actions created in Action editor
  • Animated constraint system
  • Character animation pose editor
  • Animated deformers (Lattice, Curve)

Render

  • Very fast inbuilt raytracer
  • Oversampling, motion blur, post-production effects, fields, non-square pixels
  • Render layers and passes
  • Render baking to UV maps (full render, ambient occlusion, normals, textures)
  • Render engine tightly integrated with the node compositor

Interactive 3d

  • Graphical logic editor for defining interactive behavior without programming
  • Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
  • Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode
  • Discrete collision detection for RigidBody simulation
  • Support for in-game activation of dynamic constraints
  • Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
  • Python scripting API for sophisticated control and AI, fully defined advanced game logic
  • Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
  • Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping
  • Playback of games and interactive 3D content without compiling or preprocessing
  • Audio, using the SDL toolkit
  • Multi-layering of Scenes for overlay interfaces

 

     
 
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